titleLOLPlay: Benchmarking Real-Time Visual Agents in League of Legends
authorsZhaojian Yu
date2026-10-25
venuearXiv (preprint, not peer reviewed)
idarXiv:2611.03685
upvotes6 (Hugging Face Daily Papers, 2026-11-05)
linksabs pdf hf code
cite
abstractVisual agents need to coordinate reasoning and action while their environment evolves during inference. We introduce LOLPlay, a benchmark in native League of Legends with 36 champion-specific tasks spanning resource management, combat, cooperation, and objectives. Agents interact through screenshots and mouse--keyboard actions; automated initialization and 82 executable subgoal checks distinguish partial progress from completion. Across 324 task evaluations of three models at three reasoning-effort settings, GPT-6 Astra achieves the highest task success rate of 25.0\% at low and medium effort, and the highest subgoal success rate of 40.3\% at medium effort. However, high effort improves neither metric over low effort for any model. For Astra, longer requests leave fewer interaction rounds, suggesting a cost to additional reasoning in real-time control. Trajectories reveal incomplete subgoal composition and actions executing after the observed scene changes, motivating agents that combine visual reasoning with timely action.

bibtex

@misc{yu2026lolplay,
  title={LOLPlay: Benchmarking Real-Time Visual Agents in League of Legends},
  author={Zhaojian Yu},
  year={2026},
  eprint={2611.03685},
  archivePrefix={arXiv},
  url={https://arxiv.org/abs/2611.03685}
}