titleHyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second
authorsJonas Eschmann, Giuseppe Loianno
date2026-10-20
venuearXiv (preprint, not peer reviewed)
idarXiv:2610.28950
affiliationRLtools
upvotes5 (Hugging Face Daily Papers, 2026-11-01)
linksabs pdf hf
abstractWe present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators. HyperDrone combines highly optimized multirotor dynamics with HyperLux, a new ray-tracing engine that supports Nvidia OptiX, Vulkan, Apple Metal and WebGPU backends that takes full advantage of modern ray-tracing hardware, capable of running both components entirely on the GPU. HyperLux renders RGB, depth, semantic/instance segmentation, surface normals and optical flow observations at configurable levels of fidelity, including reflections, realistic lighting, motion blur, anti-aliasing, and Physically Based Rendering (PBR). Even in the highest-fidelity settings, HyperLux achieves millions of Frames Per Second (FPS) on consumer-grade GPUs while rendering realistic 3D scenes. We demonstrate the merits of HyperDrone by training a vision-based yaw-control policy purely in simulation and transferring it to a real small-scale quadrotor (Crazyflie) with a camera, running completely onboard.

cite

@misc{eschmann2026hyperdrone,
  title={HyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second},
  author={Jonas Eschmann and Giuseppe Loianno},
  year={2026},
  eprint={2610.28950},
  archivePrefix={arXiv},
  url={https://arxiv.org/abs/2610.28950}
}