titleMatrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds
authorsJihai Zhang, Runjia Qian, Kaiqin Kong, Biao Jiang, Puyi Wang, Siru Chen, Tianle Li, Guanjie Chen, Junyi Wu, Chubin Chen, Yuanhang Li, Kaichen Huang, Haobo Zhang, Yangguang Li, Wei Yu, Guibin Chen, Yu Cheng, Yahui Zhou
date2026-10-20
venuearXiv (preprint, not peer reviewed)
idarXiv:2610.27999
upvotes101 (Hugging Face Daily Papers, 2026-11-01)
linksabs pdf hf
abstractMoving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game 4.0 as the first system built on this design. A lightweight game engine maintains world state and executes interaction rules, a multimodal coding agent translates player ideas into game code and dynamic scene captions, and a renderer based on autoregressive video model transforms engine-rendered low-poly proxies into detailed visuals, conditioned on dynamic captions and memory references. This framework provides continuous guidance for visual generation and enables natural-language creation and modification of scenes and gameplay. Our renderer is trained on aligned low-poly and high-fidelity video pairs and distilled into a causal generator that generates in four-frame chunks with one or two denoising steps. Together with targeted inference optimizations, Matrix-Game 4.0 enables 480p, 60 FPS gameplay on a single NVIDIA RTX5090 with a key-press-to-display latency of 112ms. Single-step generation achieves 83FPS steady-state throughput with 18.2GiB of peak GPU memory usage. With fixed prompts, steady-state throughput also reaches 67FPS on an RTX5080 and 58FPS on an RTX5070Ti. We demonstrate customizable shooter and driving games with engine-enforced mechanics, and release code, model weights, and low-poly game assets to support research and creation of playable game worlds.

cite

@misc{zhang2026matrix,
  title={Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds},
  author={Jihai Zhang and Runjia Qian and Kaiqin Kong and Biao Jiang and Puyi Wang and Siru Chen and Tianle Li and Guanjie Chen and Junyi Wu and Chubin Chen and Yuanhang Li and Kaichen Huang and Haobo Zhang and Yangguang Li and Wei Yu and Guibin Chen and Yu Cheng and Yahui Zhou},
  year={2026},
  eprint={2610.27999},
  archivePrefix={arXiv},
  url={https://arxiv.org/abs/2610.27999}
}