titleWorldMind: Decoupled Game World Model for State-Aware NPC Behavior
authorsZhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin
date2026-08-18
venuearXiv (preprint, not peer reviewed)
idarXiv:2608.21439
upvotes15 (Hugging Face Daily Papers, 2026-11-01)
linksabs pdf hf code
primerWorld models
abstractGame world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) behavior in existing models is either implicitly entangled with video generation or explicitly prescribed through external control signals. Consequently, a game world model has to jointly understand the state, plan the NPC's response and render its visual outcome, limiting its ability to produce responsive and state-aware NPC behavior. The challenge lies in the lack of an explicit interface for state-grounded decision-making. To this end, we introduce WorldMind, to our knowledge the first decoupled framework for state-aware NPC behavior in game world models. WorldMind separates interactive world modeling into four layers: an Understanding Layer that constructs a compact state from generated frames; a Decision Layer that reasons over the compact state to plan the NPC's next action; a Control Layer that translates the actions into temporally aligned conditions; and a Generation Layer that synthesizes their visual outcomes. By reconnecting layers in a closed interaction loop, WorldMind grounds NPC behavior in the evolving game state. We further introduce BOSS-140K, a dataset of gameplay videos paired with rich internal game states, together with an agent that automates the collection at scale. Experiments on BOSS-140K demonstrate reliable compact state reconstruction and mechanics-grounded planning, with WorldMind preferred over the baselines in approximately 70% of pairwise comparisons for its more tactically appropriate and coherent NPC behavior. Project page: https://teawhite.cn/worldmind_projectpage/

cite

@misc{deng2026worldmind,
  title={WorldMind: Decoupled Game World Model for State-Aware NPC Behavior},
  author={Zhiyang Deng and Boran Zhang and Danze Chen and Yeying Jin},
  year={2026},
  eprint={2608.21439},
  archivePrefix={arXiv},
  url={https://arxiv.org/abs/2608.21439}
}