titleAutoWorldModel-Bench: A State-Centric Benchmark for Automated World-Model Research
authorsMarjan Moodi, Xuankang Zhu, Fernando De Mesentier Silva, Harold Chaput, Mohammad Reza Taesiri
date2026-07-20
venuearXiv (preprint, not peer reviewed)
idarXiv:2608.11216
upvotes14 (Hugging Face Daily Papers, 2026-11-01)
linksabs pdf hf
abstractWorld modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments. This makes it an ideal testbed for AI coding agents acting as autonomous researchers--a setting in which the improvement direction is not specified in advance, unlike the engineering-to-spec tasks that dominate current agent benchmarks. We introduce AutoWorldModel-Bench, a closed-loop benchmark in which frontier coding agents autonomously improve a provided world-model starter under a fixed compute budget. The benchmark spans eight game environments under a unified structured-state representation--ground-truth entity state extracted from each game and consumed through a shared tensor format--which isolates dynamics modeling from perception and enables minutes-per-run iteration. Across 64 sessions, Codex-5.4 and Claude Opus 4.6 improve their starter on 63; in 91% of sessions the winning edit is a non-trivial research-style modification--a new objective, representation, rollout procedure, or architectural change--rather than a hyperparameter tweak. Our benchmark offers a setting in which frontier coding agents can be evaluated on open-ended research rather than engineering-to-spec problems.

cite

@misc{moodi2026autoworldmodel,
  title={AutoWorldModel-Bench: A State-Centric Benchmark for Automated World-Model Research},
  author={Marjan Moodi and Xuankang Zhu and Fernando De Mesentier Silva and Harold Chaput and Mohammad Reza Taesiri},
  year={2026},
  eprint={2608.11216},
  archivePrefix={arXiv},
  url={https://arxiv.org/abs/2608.11216}
}