| title | CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems |
|---|---|
| authors | Aimilios Hadjiliasi, Louis Nisiotis |
| date | 2026-08-10 |
| venue | arXiv (preprint, not peer reviewed) |
| id | arXiv:2608.09848 |
| upvotes | 3 (Hugging Face Daily Papers, 2026-11-01) |
| links | abs pdf hf |
| abstract | The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments. |
cite
@misc{hadjiliasi2026ceaa,
title={CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems},
author={Aimilios Hadjiliasi and Louis Nisiotis},
year={2026},
eprint={2608.09848},
archivePrefix={arXiv},
url={https://arxiv.org/abs/2608.09848}
}