titleWorldClaw: Agentic 3D Open-World Generation at Scale
authorsChunchao Guo, Jinpeng Li, Yang Li, Zilong Huang
date2026-08-05
venuearXiv (preprint, not peer reviewed)
idarXiv:2608.05248
affiliationTencent Hunyuan
upvotes66 (Hugging Face Daily Papers, 2026-11-01)
linksabs pdf hf
abstractGenerating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.

cite

@misc{guo2026worldclaw,
  title={WorldClaw: Agentic 3D Open-World Generation at Scale},
  author={Chunchao Guo and Jinpeng Li and Yang Li and Zilong Huang},
  year={2026},
  eprint={2608.05248},
  archivePrefix={arXiv},
  url={https://arxiv.org/abs/2608.05248}
}