| title | OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics |
|---|---|
| authors | Mingxian Lin, Shengju Qian, Yuqi Liu, Yi-Hua Huang, Yiyu Wang, Wei Huang, Yitang Li, Fan Zhang, Zeyu Hu, Lingting Zhu, Xin Wang, Xiaojuan Qi |
| date | 2026-06-08 |
| venue | arXiv (preprint, not peer reviewed) |
| id | arXiv:2606.09826 |
| affiliation | Hong Kong University |
| upvotes | 19 (Hugging Face Daily Papers, 2026-11-01) |
| links | abs pdf hf code |
| abstract | Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC. |
cite
@misc{lin2026omnigamearena,
title={OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics},
author={Mingxian Lin and Shengju Qian and Yuqi Liu and Yi-Hua Huang and Yiyu Wang and Wei Huang and Yitang Li and Fan Zhang and Zeyu Hu and Lingting Zhu and Xin Wang and Xiaojuan Qi},
year={2026},
eprint={2606.09826},
archivePrefix={arXiv},
url={https://arxiv.org/abs/2606.09826}
}